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www.T-Science.org       p-ISSN 2308-4944 (print)       e-ISSN 2409-0085 (online)
SOI: 1.1/TAS         DOI: 10.15863/TAS

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ISJ Theoretical & Applied Science 08(100) 2021

Philadelphia, USA

* Scientific Article * Impact Factor 6.630


Utegenova, J. D.

Theoretical and methodological problems of virtual reality research.

Full Article: PDF

Scientific Object Identifier: http://s-o-i.org/1.1/TAS-08-100-71

DOI: https://dx.doi.org/10.15863/TAS.2021.08.100.71

Language: Russian

Citation: Utegenova, J. D. (2021). Theoretical and methodological problems of virtual reality research. ISJ Theoretical & Applied Science, 08 (100), 381-384. Soi: http://s-o-i.org/1.1/TAS-08-100-71 Doi: https://dx.doi.org/10.15863/TAS.2021.08.100.71

Pages: 381-384

Published: 30.08.2021

Abstract: This article examines the emergence of "virtual reality" as a development from various countercultures, the computer industry, literature( fiction), military developments, space exploration, art and design. It is scientifically and philosophically justified that virtual reality is not only the development of information technologies, but also the result of social necessity, a countercultural phenomenon that goes beyond modernity and computer technologies, allowing a person to diversify everyday life in accordance with their desires. The term "virtuality" is also used in computer technologies (virtual memory), as well as in other fields: quantum physics (virtual particles), management theory (virtual office, virtual management), psychology (virtual skills, virtual situations, etc.). Theoretically, the essence is substantiated, which, by the virtual world, a person means not only a computer simulation, but also, according to the logic of objective reality, changes in the social structure (utopia, dystopia), moral and ethical values (love, affection), personality traits (sleep, dreams) in an imaginary ephemeral world built on integration.

Key words: virtual reality, computer, computer industry, modern concept, virtuality, virtual office, virtual management, virtual skills, virtual situations.


 

 

 

 

 

 

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