Full Article: PDF
Scientific Object Identifier: http://s-o-i.org/1.1/TAS-06-122-28
DOI: https://dx.doi.org/10.15863/TAS.2023.06.122.28
Language: English
Citation: Shamsiddinova, D. F. (2023). ESL interactive games for English learners: Kahoot and Jeopardy. ISJ Theoretical & Applied Science, 06 (122), 183-187. Soi: http://s-o-i.org/1.1/TAS-06-122-28 Doi: https://dx.doi.org/10.15863/TAS.2023.06.122.28 |
Pages: 183-187
Published: 30.06.2023
Abstract: This article focuses on teaching vocabulary using online Games. Through new applications based on game technology in teaching, students are expected to be interested and contribute to the mastery of their vocabulary in English. The acquisition of new content is effectively attained by using Kahoot and Jeopardy.
Key words: vocabulary, effective teaching, vocabulary, motivation, English language, game activities, Kahoot, Jeopardy.
|