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www.T-Science.org       p-ISSN 2308-4944 (print)       e-ISSN 2409-0085 (online)
SOI: 1.1/TAS         DOI: 10.15863/TAS

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ISJ Theoretical & Applied Science 06(122) 2023

Philadelphia, USA

* Scientific Article * Impact Factor 6.630


Shamsiddinova, D. F.

ESL interactive games for English learners: Kahoot and Jeopardy.

Full Article: PDF

Scientific Object Identifier: http://s-o-i.org/1.1/TAS-06-122-28

DOI: https://dx.doi.org/10.15863/TAS.2023.06.122.28

Language: English

Citation: Shamsiddinova, D. F. (2023). ESL interactive games for English learners: Kahoot and Jeopardy. ISJ Theoretical & Applied Science, 06 (122), 183-187. Soi: http://s-o-i.org/1.1/TAS-06-122-28 Doi: https://dx.doi.org/10.15863/TAS.2023.06.122.28

Pages: 183-187

Published: 30.06.2023

Abstract: This article focuses on teaching vocabulary using online Games. Through new applications based on game technology in teaching, students are expected to be interested and contribute to the mastery of their vocabulary in English. The acquisition of new content is effectively attained by using Kahoot and Jeopardy.

Key words: vocabulary, effective teaching, vocabulary, motivation, English language, game activities, Kahoot, Jeopardy.


 

 

 

 

 

 

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