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www.T-Science.org       p-ISSN 2308-4944 (print)       e-ISSN 2409-0085 (online)
SOI: 1.1/TAS         DOI: 10.15863/TAS

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ISJ Theoretical & Applied Science 06(110) 2022

Philadelphia, USA

* Scientific Article * Impact Factor 6.630


Krakhmaleva, Yu. R.

Solving a 2x2 matrix game in the Maple computer algebra package.

Full Article: PDF

Scientific Object Identifier: http://s-o-i.org/1.1/TAS-06-110-25

DOI: https://dx.doi.org/10.15863/TAS.2022.06.110.25

Language: Russian

Citation: Krakhmaleva, Yu. R. (2022). Solving a 2x2 matrix game in the Maple computer algebra package. ISJ Theoretical & Applied Science, 06 (110), 158-163. Soi: http://s-o-i.org/1.1/TAS-06-110-25 Doi: https://dx.doi.org/10.15863/TAS.2022.06.110.25

Pages: 158-163

Published: 30.06.2022

Abstract: An automated mathematical program for solving a  matrix game with a visual graphical solution has been developed in the Maple package. A high degree of automation of problem solving, minimal time spent, and increased efficiency of solution methods are the advantages of using a software tool.

Key words: Payment matrix, game price, pure strategy, mixed strategy, equilibrium situation.


 

 

 

 

 

 

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