Full Article: PDF
Scientific Object Identifier: http://s-o-i.org/1.1/TAS-06-110-5
DOI: https://dx.doi.org/10.15863/TAS.2022.06.110.5
Language: English
Citation: Kozhevnikov, V. A., & Loginov, A. A. (2022). Development of the client part of the multiplayer online game about labyrinths. ISJ Theoretical & Applied Science, 06 (110), 26-34. Soi: http://s-o-i.org/1.1/TAS-06-110-5 Doi: https://dx.doi.org/10.15863/TAS.2022.06.110.5 |
Pages: 26-34
Published: 30.06.2022
Abstract: This paper is devoted to researching the theory of mazes and developing a cross-platform game for mobile and desktop devices. Different algorithms for solving mazes were analyzed and the mathematical basis of the developed method of drawing mazes using computer graphics was considered.
Key words: solving mazes, mazes drawing, online games, Java, Android, iOS.
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