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www.T-Science.org       p-ISSN 2308-4944 (print)       e-ISSN 2409-0085 (online)
SOI: 1.1/TAS         DOI: 10.15863/TAS

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ISJ Theoretical & Applied Science 06(110) 2022

Philadelphia, USA

* Scientific Article * Impact Factor 6.630


Kozhevnikov, V. A., & Loginov, A. A.

Development of the client part of the multiplayer online game about labyrinths.

Full Article: PDF

Scientific Object Identifier: http://s-o-i.org/1.1/TAS-06-110-5

DOI: https://dx.doi.org/10.15863/TAS.2022.06.110.5

Language: English

Citation: Kozhevnikov, V. A., & Loginov, A. A. (2022). Development of the client part of the multiplayer online game about labyrinths. ISJ Theoretical & Applied Science, 06 (110), 26-34. Soi: http://s-o-i.org/1.1/TAS-06-110-5 Doi: https://dx.doi.org/10.15863/TAS.2022.06.110.5

Pages: 26-34

Published: 30.06.2022

Abstract: This paper is devoted to researching the theory of mazes and developing a cross-platform game for mobile and desktop devices. Different algorithms for solving mazes were analyzed and the mathematical basis of the developed method of drawing mazes using computer graphics was considered.

Key words: solving mazes, mazes drawing, online games, Java, Android, iOS.


 

 

 

 

 

 

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