Full Article: PDF
Scientific Object Identifier: http://s-o-i.org/1.1/TAS-06-110-7
DOI: https://dx.doi.org/10.15863/TAS.2022.06.110.7
Language: English
Citation: Kozhevnikov, V. A., & Akhmedov, A. S. (2022). Development of the server part of a multiplayer online game using websocket. ISJ Theoretical & Applied Science, 06 (110), 43-49. Soi: http://s-o-i.org/1.1/TAS-06-110-7 Doi: https://dx.doi.org/10.15863/TAS.2022.06.110.7 |
Pages: 43-49
Published: 30.06.2022
Abstract: This article is devoted to the development of the server part of the online game. A comparative analysis of various algorithms for generating labyrinths has been carried out. The implementation of the software product, the main structures, their methods and interactions between the main modules of the application, and the process of orchestrating services are described.
Key words: server development, administration, continuous integration and delivery, websocket protocol, mazes, maze generation algorithms, Golang.
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